Archive for the 'PlayStation 3' Category



Tom Clancy’s Ghost Recon Advanced Warfighter 2 - PlayStation 3 Review

Wednesday 21 November 2007 @ 5:21 pm

Tom Clancy’s Ghost Recon Advanced Warfighter 2 - PlayStation 3 Review
By Sayed Islam

The notorious Tom Clancy’s Ghost Recon Advanced Warfighter 2 finally makes its way to PlayStation 3 owners. The game is more than an abysmal port from the Xbox 360 (ala FEAR). Tom Clancy’s Ghost Recon Advanced Warfighter 2 on the PlayStation 3 is virtually identical to the Xbox 360 version. In Tom Clancy’s Ghost Recon Advanced Warfighter 2, players reprise their role as Scott Mitchell (leader of the Ghosts).

The storyline in the game is regarding Mexico and nuclear weapons. The protagonist (Scott Mitchell) and his squad is sent to Mexico to neutralize the terrorist threat. The gameplay ranges from the much maligned escort mission to the more engrossing eradicating your adversaries mission. All of the tasks from the Xbox 360 game like taking cover, and exploiting the Mule drone remains intact in the PlayStation 3 game. The six axis controller gives players the ability to dodge, dive, and execute evasive maneuvers instantaneously.

This is particularly useful when you are trying to shoot, give orders to your teammates, and move simultaneously.The six axis controller was implemented perfectly in Tom Clancy’s Ghost Recon Advanced Warfighter 2. This is definitely a welcome addition to the somewhat cumbersome controller of the Xbox 360. There are some more multiplayer maps that are available as well. Graphically, the PlayStation 3 and the Xbox 360 adaptations of Tom Clancy’s Ghost Recon Advanced Warfighter 2 are clones. There is no decrease in the frame rate on the PlayStation 3; the game runs at a nice and smooth frame rate throughout the duration of the game. The audio holds up nicely on the PlayStation 3.

Radio chatter will make gamers feel like they are in a war zone. Overall, Tom Clancy’s Ghost Recon Advanced Warfighter 2 is merely a mild improvement on the PlayStation 3 than on the Xbox 360 due to the controls and multiplayer.

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Electronic Arts Giving Xbox 360 Preferential Treatment

Wednesday 21 November 2007 @ 5:17 pm

Electronic Arts Giving Xbox 360 Preferential Treatment
By Sayed Islam

An Electronic Arts representative admitted that the Xbox 360 has its advantages over the PlayStation 3. The representative went on to say that it is easier to make games on the Xbox 360 because it has been available for a longer time; furthermore, game developers are more familiar with the Xbox 360. This explains why games like Madden 2008 has 60 frames per second on the Xbox 360, 30 frames per second on the PlayStation 3, and is bizarrely dreadful on the Nintendo Wii.

This divulgence by the EA representative was similar to the previous gaming consoles. When the PlayStation 2 and Xbox first made their debut, it was easier for game developers to make games on the PlayStation 2. This was because game companies had more time to work with the PlayStation 2 than they did with the Xbox. As time progressed, games on the Xbox were as time consuming to make as they were on the PlayStation 2.

Does this mean the future of the PlayStation 3 is pessimistic? Of course not. It simply means that video game companies need more time to work with the PlayStation 3’s hardware. The PlayStation 3 has hardware that is capable of accomplishing more than the Xbox 360. After gaming companies know how to utilize the PlayStation 3 to its full potential, PlayStation 3 will no longer be at the mercy of the Xbox 360. This confession by an Electronic Arts employee dispels any speculation that Peter Moore plans to sabotage the PlayStation 3 from the inside out.

Some skeptics were under the impression that Peter would go back to work at Microsoft. It does not appear to be any Peter Moore effect, nor does Mr. Moore seem to be that shallow. With upcoming Sony exclusive games like Metal gear Solid 4 and Killzone 2, Microsoft has to be concerned. The only feasible way the Xbox 360 can keep up with the PlayStation 3 is to rectify the “Red Ring of Death” flaw as soon as possible.

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http://EzineArticles.com/?Electronic-Arts-Giving-Xbox-360-Preferential-Treatment&id=695825

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